My name is Mark Hammond, and I am a visualization artist specializing in modeling, asset creation, and scene building. I have been modeling professionally for 7 years and have been using 3D software for over a decade. Though I specialize in modeling, I also experiment with texturing, lighting, rendering, and camera effects which gives me a strong understanding of pipeline and work flow. For texture creation, I use Substance Painter, Photoshop, Materialize and Mudbox.
More recently I am building scenes in Unreal Engine for 3rd person, open world and VR game development and level design using my own assets. I have also played with Bridge and Megascan assets. I am software agnostic and spend my spare time learning new software and techniques. I pick up new software quickly and am always expanding my visualization skills. I am excited to discover new processes and stay on the cutting edge of what is possible! |